09-04-2008, 04:54 PM
I am experiencing the same issue.
I have been trouble shooting for a while before I read about the multi threading and the seems to have cleared up the crashing.
The scene i have been testing with is very basic. I have one Pflow source with about 60 particles and one omni light. If you move the omni light to close to the Pflow source or add a second light. It crashes instantly on render. with error In file'.\EXPLODE.CPP Line 7355. I have tested with Vray render, shadows, scanline renders and it still crashes. I feel that this is a major flaw in 4.0. If many other people are experiencing this, then it needs to be resolved right away. No studio is going to make a deadline rendering a complex scene with one core.
I have been trouble shooting for a while before I read about the multi threading and the seems to have cleared up the crashing.
The scene i have been testing with is very basic. I have one Pflow source with about 60 particles and one omni light. If you move the omni light to close to the Pflow source or add a second light. It crashes instantly on render. with error In file'.\EXPLODE.CPP Line 7355. I have tested with Vray render, shadows, scanline renders and it still crashes. I feel that this is a major flaw in 4.0. If many other people are experiencing this, then it needs to be resolved right away. No studio is going to make a deadline rendering a complex scene with one core.

