08-26-2008, 06:27 PM
Thanks Kresimir for the information. That is probably what was happening. We ended up rendering our explosions separarely and then rendered rgb masks of adjacent blasts without shadows for comp to blend between them - worked great. The only thing we didn't have of course was shadowing between blasts which for these shots was ok looking.
BRIAN DEMETZ
Senior Technical Director
Final Light VFX
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Senior Technical Director
Final Light VFX
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