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indirect lighting on ffx smoke
#11
hacks, production quality - i'm game. thx for the information. i look forward and welcome any enhancements of course - but don't let me hold up being able to retime a sim Big Grin

i'll have to try that idea of an 'env map for the ambient color' idea for adding varying color around the volume. thx for the tip.
BRIAN DEMETZ
Senior Technical Director
Final Light VFX
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