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FumeFx and Vray(General Self Illumination)Help
#1
Hi Guys,

Just a quick basic question, I've been looking all over and I can't seem to get around understanding this, so I know this is a fumefx forum but please hold the flames(ok bad joke)

I've been just going through the manual etc, what I am trying to understand is having fumefx self-illuminate. I have seen this done. eg http://www.youtube.com/watch?v=eWehorg2rVw

Im having trouble understanding how to apply it to my simulation, so I was wondering if someone could clarify.

My understanding is you create a light eg I create an omni, add it in Vray, and Fumefx takes that light and applies it through the fumefx source, EG say a torch flame, if this is so I don't seem to be having much luck. Do I have to add G.I via Vray or ??

Again, any help or even a push in the right direction would be appreciated, I apologise for such a basic question in advance but I wouldn't post unless I was absoulutely stuck.

Thanks
Shan
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