02-09-2008, 10:01 AM
Hello,
Files are now in hands of Turbo Squid and they're preparing installers.
Next week is the deadline for release.
Here's a list of fixes in 1.1
+ added: GI support for finalRender
+ added: output to non-clamped colors, used in .exr, or .hdr file formats via updated FusionWorks Renderer
+ fixed: 64 bit and 32 bit cache not compatible with certain grid spacings (0.4 for example)
+ fixed: Fume grid linked to animated point helper results in unlink during simulation
+ fixed: Non-adaptive grid was not working
+ fixed: preview window didn't play animation on Vista
+ fixed: FumeFX SL version didn’t use all CPUs during simulation calculations
MXS:
+ Added GetShader() , SetShaderByIndex(index), SetShaderByName(name) functions
int GetNumObjects(), INode* GetObjectByIndex(index) GetObjectByName(name),
AddLight(node), RemoveLight(node) functions
+ Fixed bug in ffxWorldPtToIndex function
Kresimir
Files are now in hands of Turbo Squid and they're preparing installers.
Next week is the deadline for release.
Here's a list of fixes in 1.1
+ added: GI support for finalRender
+ added: output to non-clamped colors, used in .exr, or .hdr file formats via updated FusionWorks Renderer
+ fixed: 64 bit and 32 bit cache not compatible with certain grid spacings (0.4 for example)
+ fixed: Fume grid linked to animated point helper results in unlink during simulation
+ fixed: Non-adaptive grid was not working
+ fixed: preview window didn't play animation on Vista
+ fixed: FumeFX SL version didn’t use all CPUs during simulation calculations
MXS:
+ Added GetShader() , SetShaderByIndex(index), SetShaderByName(name) functions
int GetNumObjects(), INode* GetObjectByIndex(index) GetObjectByName(name),
AddLight(node), RemoveLight(node) functions
+ Fixed bug in ffxWorldPtToIndex function
Kresimir

