02-01-2008, 08:25 PM
Hi all,
I'm running an intense set of Smoke sims on a XP64, Max9-64 workstation. The render memory footprint of the sims is high (5.5 GB), but no where near the record, or the limitations of the box I'm rendering on. Overall the sims are working fine.
However, for a couple of the frames, it appears one of the shadows is not getting calculated. Portions of one sim get lit for a frame, and then go back to being in shadow on the next frame. The shadows are being cast by another fume box, roughly in the same space.
I'm attempting to track down how to fix this. I've tried lowering the illumination Map's undersampling threshold, but with no results. What other tips/tricks should I be trying here?
Here's an example of what I'm talking about.
I'm running an intense set of Smoke sims on a XP64, Max9-64 workstation. The render memory footprint of the sims is high (5.5 GB), but no where near the record, or the limitations of the box I'm rendering on. Overall the sims are working fine.
However, for a couple of the frames, it appears one of the shadows is not getting calculated. Portions of one sim get lit for a frame, and then go back to being in shadow on the next frame. The shadows are being cast by another fume box, roughly in the same space.
I'm attempting to track down how to fix this. I've tried lowering the illumination Map's undersampling threshold, but with no results. What other tips/tricks should I be trying here?
Here's an example of what I'm talking about.

