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Attaching animated meshes to single mesh?
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@ Solitude: If it's not too much work, you can post it, that would be great. Meanwhile I found a workaround: I just created a PFlow, which puts locked-on-emitter-particles on the meshes (they are selected as emitters within the Position Object Rollout), and then I created a Particle Src with the PFlow selected. Voila! ;-)

Best regards and thanks for the ideas, guys!
Emil
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