01-31-2008, 10:10 AM
@ Solitude: If it's not too much work, you can post it, that would be great. Meanwhile I found a workaround: I just created a PFlow, which puts locked-on-emitter-particles on the meshes (they are selected as emitters within the Position Object Rollout), and then I created a Particle Src with the PFlow selected. Voila! ;-)
Best regards and thanks for the ideas, guys!
Emil
Best regards and thanks for the ideas, guys!
Emil

