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Attaching animated meshes to single mesh?
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Ahh , well you could pick the objects using a script as i said..

The Best way and the one i always use is to use Tp and Make your objects beeing particles.. Then with the Group as Object Function , you only have to pick 1 Group in 1 Single Fume Fx Source and you get emition from face normals etc..

if you cant do that , the scripting Adding object to respective source should be the way i think..
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