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Attaching animated meshes to single mesh?
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Hello guys!

I'ver already posted that question on cgtalk, but no response so far. Sad

I have a serious problem. Here is it:
A have a scene with multiple animated objects/meshes. Now I would like to attach them to one single mesh, whereas the animation of every single mesh should be preserved? It it possible? I found a script on scriptspot called Attach and Preserve Animation, but it seems that it's not working (I get an error, although all objects are Editable Meshes and vertex baked before with "Bake" by John Burnett as required). I would like to use the attached mesh as an ObjSrc Emitter for FumeFX.

Or if it is a possibility to automatically define multiple objects (around 100 pieces and more) as emitters with instanced Smoke, Velocity etc. values, much better! Big Grin

Any help is appreciated!

Thanks!

Greets
Emil
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