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Liquid Fluid Simulation in the future ?
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I just did some tests with the freeware Blender and the build in Water fluid simulation. I am impressed by the output from a free tool and i am asking myself it it is possible for future releases of fume to include such a solver ? As far as i know the fluid in Blender use a free code base, so maybe it is possible to use same code fragments in fume for water, it use a bounding box like fume, defines fluid objekts and deflektors in a similar way. It´s just a thougt, but a fluid simulator with both water AND fire in one solve would be great.

chris
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