12-16-2007, 03:48 AM
My experience with it is its not a question of scaling.. its a grid , spacewarp will disturb velocitys in the voxels , but it all depends on how easy it is to travel in your grid already ..
heres a trick , use a Fume Fx Source as spacewarp .. you have the noise controls , you can push velocitys from maps or not , and it localize the effect wanted to achieve in the portion of the grid you have your Source at , witch can become important as spacewarp do have decay but much harder to Restrict.. Less restriction = more chaos = more ram = ....
another trick for visualising more easily is is saving velocitys in your cache sim at high Spacing ( less cells) , then enabling your velocity in viewport checkbox and you can easily see the flow that your force (s) are aplying in the grid..
another trick is to use particles velocitys from object faces ( tp group as objects example) ..
etc..etc..
heres a trick , use a Fume Fx Source as spacewarp .. you have the noise controls , you can push velocitys from maps or not , and it localize the effect wanted to achieve in the portion of the grid you have your Source at , witch can become important as spacewarp do have decay but much harder to Restrict.. Less restriction = more chaos = more ram = ....
another trick for visualising more easily is is saving velocitys in your cache sim at high Spacing ( less cells) , then enabling your velocity in viewport checkbox and you can easily see the flow that your force (s) are aplying in the grid..
another trick is to use particles velocitys from object faces ( tp group as objects example) ..
etc..etc..
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