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Getting RGB velocity data out of Fume?
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Maybe I'm wrong about this and excuse me for my ignorance, but wasn't there a way to get the velocity channel data to render as velocity information?

I understand that I can render the channel via the channel data option via the Volume Shading option, but this channel puts out a float value, not the RGB value I hoped it would. Can someone enlighten me on how this is done?

Thanks!

Mike
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