03-27-2007, 08:35 PM
i would do it the way around .. ( particle follow the Fume Splatch witch is pretty much simply the follow Fume Fx operator) ..
But if u absolutly need to make the FumFx Flow Follow the Particle Motion , then i would Sim both the particle Source with a Follow Operator and the Fumfx grid at the Same step , witch will update the Fumfx Position with the Current step Position of ur particle sYstem motion..
i dont see the usage of a script needed to do that..
cheers
But if u absolutly need to make the FumFx Flow Follow the Particle Motion , then i would Sim both the particle Source with a Follow Operator and the Fumfx grid at the Same step , witch will update the Fumfx Position with the Current step Position of ur particle sYstem motion..
i dont see the usage of a script needed to do that..
cheers
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