01-15-2007, 05:42 PM
2) "Advection Stride", how does it work in Detail ? Is it what i think: Voxel A has a velocity V, its neighbour-voxel B gets the full velocity V when "Advection Stride"=1.
Voxel B gets V/2, whe "Advection Stride" is 0.5 ?
Advection stride is relative to voxel size. It's quite a technical param and user needs to know that smaller strides will produce more accurate simulation. However, there is no visible benefit to go below 0.1.
3)"Buoyancy" affects, how fast Smoke/Fire rises with hot-temperatures, Right ?
Buoyancy is only related to temperature and determines how fast the hot air will move upwards.
Kresimir
Voxel B gets V/2, whe "Advection Stride" is 0.5 ?
Advection stride is relative to voxel size. It's quite a technical param and user needs to know that smaller strides will produce more accurate simulation. However, there is no visible benefit to go below 0.1.
3)"Buoyancy" affects, how fast Smoke/Fire rises with hot-temperatures, Right ?
Buoyancy is only related to temperature and determines how fast the hot air will move upwards.
Kresimir

