• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Animating the grid of camera culling?
#1
Hi folks,

I'm working on quite long fume grids at the moment where I have a person running through shot so it needs a long fume grid to fit - I also have a panning camera that follows the person - is it okay to animate a fume grid over time or is there any way to cut off calculations of things that are going out of shot so I can speed up sims?

Cheers!

John
  Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)