01-11-2007, 11:35 AM
Hi folks,
I'm working on quite long fume grids at the moment where I have a person running through shot so it needs a long fume grid to fit - I also have a panning camera that follows the person - is it okay to animate a fume grid over time or is there any way to cut off calculations of things that are going out of shot so I can speed up sims?
Cheers!
John
I'm working on quite long fume grids at the moment where I have a person running through shot so it needs a long fume grid to fit - I also have a panning camera that follows the person - is it okay to animate a fume grid over time or is there any way to cut off calculations of things that are going out of shot so I can speed up sims?
Cheers!
John

