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point cache emitters?
#3
hello. The fluids treat the objects as if they're in different world space. ie. completely different animation to what they're phyiscally doing.

This was with WSM point cache rather than the local one. I switched to a different solution for the time being, but as soon as I have a free minute I'll try it out with a locally cached version. You'd think there wouldn't be any difference however I'm getting strange results so who knows.
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