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After burn and Final Render Crash with PFlow
#9
Thanks for the invitation, already there Smile)))
But it's not a matter of "how to". I know from the beginning exactly what components will I be needing and how I'm gonna connect them. It's just that building so many particle groups and their behaviour groups takes much longer than building events in PFlow Smile
One thing that I especialy miss in TP is spawning based on distance not rate, I have to program it each time Sad(
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