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Containing Afterburn with Geometry
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Hi,

is there a preferred method for constraining the Afterburn effect by geometry?

E.g. smoke in a glass jar.

I guess there's some comping tricks you could do like render it out and project it back onto geometry, but I wondered if there was another way.

From what I remember the void Daemon would be a bit cumbersome for a complex object.

Thanks,

Steve
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