07-07-2006, 11:24 AM
You can try to fake AB without AB.
Basically, you can put slightly Noise textures to different planes and render.
If your planes are static, you can use world texture coordinates, so that texture changes over the space... if not, use object's coordinates and play with X,Y,Z offset.
Kresimir
Basically, you can put slightly Noise textures to different planes and render.
If your planes are static, you can use world texture coordinates, so that texture changes over the space... if not, use object's coordinates and play with X,Y,Z offset.
Kresimir

