06-25-2006, 01:50 PM
Hi,
One other thing springs to mind.
It would be useful to be able to completely isolate the foam from indivdual objects within the foam map.
Say, for example you had multiple boats, or barrels dropping into the water. you would probably want a density map for each.
I guess at the moment the solution is to have multiple dynamics daemons, one for each object, and generate wakes separately for each one, although this would get unwieldy if you had lots of objects (say a boat exploding with parts landing in the water)
I'm not sure what the best solution is, maybe write out a layered PSD file with a layer per object, that the foam map can separate out and have density maps for each object.
Thanks,
Steve
One other thing springs to mind.
It would be useful to be able to completely isolate the foam from indivdual objects within the foam map.
Say, for example you had multiple boats, or barrels dropping into the water. you would probably want a density map for each.
I guess at the moment the solution is to have multiple dynamics daemons, one for each object, and generate wakes separately for each one, although this would get unwieldy if you had lots of objects (say a boat exploding with parts landing in the water)
I'm not sure what the best solution is, maybe write out a layered PSD file with a layer per object, that the foam map can separate out and have density maps for each object.
Thanks,
Steve

