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Dynamics Generated Texture applied to Adaptive Sea Surface
#1
To whom it may concern

I am using Dreamscape 2.1 with Max 7.0. I have setup a simple mesh representing a boat shape and have animated it. I do not require advanced dynamics, just want to generate a wake texture. I have the Adaptive Mesh setup on the Sea Surface. I want to be able to apply the .bmp files generated to define the wake back onto the Sea Surface. Do I place these into the Foam Map ? How do I make these .bmp files show up on the Sea Surface. I have the tutorials, and videos, but cannot find how to do it. Would really appreciate some help.

Thanks
biwmedia
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