03-25-2006, 04:35 PM
sure, i used afterburn with particles.
- width of plane emitter: 7,5 meter
- birth rate 8000
- wind turbolence, upsidedown gravity and drag sw's as forces
- in addition 150 speed
- lifespan 16 variation 10
for afterburn:
- super low falloff
- octane shader
- color 1 basically rgb: 159,36,12
- sphere radius from 0.5 to about 20
- increasing auto stretch 3
- high gain, low bias, animated blur form 1 to 0.5
- fBm turbolence
- density between 0 - 4 - 0 within lifetime
- noise size between 8 - 35
- a little threshold tweaking
- a little phase anim
and some motion blur. that's it.
- width of plane emitter: 7,5 meter
- birth rate 8000
- wind turbolence, upsidedown gravity and drag sw's as forces
- in addition 150 speed
- lifespan 16 variation 10
for afterburn:
- super low falloff
- octane shader
- color 1 basically rgb: 159,36,12
- sphere radius from 0.5 to about 20
- increasing auto stretch 3
- high gain, low bias, animated blur form 1 to 0.5
- fBm turbolence
- density between 0 - 4 - 0 within lifetime
- noise size between 8 - 35
- a little threshold tweaking
- a little phase anim
and some motion blur. that's it.

