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Afterburn for new versions of 3ds Max?
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(08-27-2024, 01:46 PM)Kresimir Tkalcec Wrote: Yes, indeed - for such usage AfterBurn was easy to use and fast to setup, but as you've said a camera facing particle shape with a radial falloff/map would also do the job which is what probably most users already do.

The problem with the sprites is that they cannot cast correct shadows and they cannot get correct lighting with self shadows. Afterburn was good for such tasks. I had used it for many years even after FumeFX was released. I stopped to use it because its render engine is very slow on multicore CPUs, what I reported in Afterburn and FumeFX forums. I switched to PhoenixFD for this reason but I still cannot find a replacement for Afterburn.
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RE: Afterburn for new versions of 3ds Max? - by Vipera - 08-28-2024, 08:59 PM

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