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Afterburn for new versions of 3ds Max?
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(08-27-2024, 01:21 AM)Vipera Wrote: I mostly use Afterburn or particles with sprites for distant missile trails, distant vehicles dust, distant smoke columns. This is just so complicated to use fluid simulation for such tasks instead of particle system with Afterburn or sprites.  How would you do such long missile trail with FumeFX?
https://vimeo.com/manage/videos/936893166

Hello,

Yes, indeed - for such usage AfterBurn was easy to use and fast to setup, but as you've said a camera facing particle shape with a radial falloff/map would also do the job which is what probably most users already do.
Best regards,
Kresimir Tkalcec
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RE: Afterburn for new versions of 3ds Max? - by Kresimir Tkalcec - 08-27-2024, 01:46 PM

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