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Afterburn for new versions of 3ds Max?
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I mostly use Afterburn or particles with sprites for distant missile trails, distant vehicles dust, distant smoke columns. This is just so complicated to use fluid simulation for such tasks instead of particle system with Afterburn or sprites. How would you do such long missile trail with FumeFX?
https://vimeo.com/manage/videos/936893166
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RE: Afterburn for new versions of 3ds Max? - by Vipera - 08-27-2024, 01:21 AM

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