11-27-2022, 05:27 PM
(11-25-2022, 03:00 PM)KresimirĀ Tkalcec Wrote:Yes you're right, I did it and now I dont have any "popping" smoke (and it's more straightforward regarding TyFlow setup), thanks for the advice!(11-25-2022, 02:18 PM)Fabrice Wrote:(11-25-2022, 01:39 PM)KresimirĀ Tkalcec Wrote: Hello,Thanks for the feedback,
The main character consists of many individual meshes and what we get from tyflow's mesher seems not to be very usable for sim.
We gave it a try and from the Geom Source we have removed tymesher as a source and have picked those parts. As a result the simulation went fine and
we were able to set Object Velocity parameter back to 1.0 which gave a very nice fluid motion. tymesher returns incosistent mesh where topology changes, so Object Velocity or face velocity cannot be used.
I hope this helps.
my problem in I need to emit smoke progressively from a part of his body
(selected by the animated box "ptk_area_BOX" that starts with the head and moves to the full body)
that's why I need tyflow.
Could you also emit directly from particles that are progresilvely created on the body instead of mesh that's created from hundreds of small planes (if I got the setup properly)?
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Max 2021 + FumeFX 5.1.2 + RTX3090 + Redshift 3.0.30
Max 2021 + FumeFX 5.1.2 + RTX3090 + Redshift 3.0.30

