• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
FumeFX on Mac M1 chip running Monterey OS in C4D R25
#5
Hi:

Well that is very disappointing news. Apple will most likely not be improving their Rosetta code, as their goal is to move developers and users to their new native M1 architecture, which runs code much faster when the code is written in native format. I have not yet tried running FumeFX in Rosetta emulation mode because to do this C4D must be set to run in Rosetta emulation, and I observed some other C4D plugs crash when C4D ran under Rosetta (for me). So it could be that FumeFX might run under Rosetta, but for me that option is not good.

Please note that C4D itself runs natively on M1, so most users would want to run C4D natively on M1 and not slow it down considerably through Rosetta emulation. If you have no plans to port FumeFX to M1 code (ie: a 'universal' application which runs native and also on X86 architecture) you will lose much of your user base on the Mac platform over time, as more and more users will only be offered the option of buying the M1 architecture from Apple when they need a new computer. Rosetta is meant as a temporary bridge, giving developers some time to create native M1 code; it won't be developed over time. Apple does offer support to developers in porting their code to the new platform; I hope you will reconsider.
  Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)