07-02-2020, 10:00 AM
Hello,
I suppose that the problem is that the smoke is pushed far away from the top side of the geometry ?
If so, you might decrease the Collision object speed multiplier and see how it behaves.
Regards,
Kresimir Tkalcec
I suppose that the problem is that the smoke is pushed far away from the top side of the geometry ?
If so, you might decrease the Collision object speed multiplier and see how it behaves.
Regards,
Kresimir Tkalcec

