08-29-2019, 05:18 PM
Understood. Apologies I'm also not familiar with how those params would affect color mixing - have just been getting into using it myself in explosions to get more variation in the smoke colors. Some ideas though that would seem to affect how they mix - until they may be able to add some control of how they mix:
--diffusion, you'd want 0 of course
--lower timescale i'd think would slow the mixing
--setting the type to: conservative may slow it
--less fine noise that would break up the sim and slower frame-change noise speed / ie larger #
Of course all these suggestions are primarily methods for slowing/minimizing smoke detail loss and voxel changes, however may also helpl with color blending speed.
Another trick to keep them to appear more separated for longer, though again probably not what your after would be to sim the first color (or color group) and then sim another while 'reading' the previous sim's values, though in this case you'd have the master initial sim that won't be affected by the 2nd however it may not be obvious depending on your needs.
--diffusion, you'd want 0 of course
--lower timescale i'd think would slow the mixing
--setting the type to: conservative may slow it
--less fine noise that would break up the sim and slower frame-change noise speed / ie larger #
Of course all these suggestions are primarily methods for slowing/minimizing smoke detail loss and voxel changes, however may also helpl with color blending speed.
Another trick to keep them to appear more separated for longer, though again probably not what your after would be to sim the first color (or color group) and then sim another while 'reading' the previous sim's values, though in this case you'd have the master initial sim that won't be affected by the 2nd however it may not be obvious depending on your needs.

