07-31-2019, 02:16 PM
Same here, with beta 3
I found if change betas(between 2-3), several examples crashed
I tried to copy options(select corrupted FX, execute script), cut new instance of FX, remove "corrupted" FX object and place back(paste) new to scene.
but cache = 0, no crashes
script to clone options to new
I found if change betas(between 2-3), several examples crashed
I tried to copy options(select corrupted FX, execute script), cut new instance of FX, remove "corrupted" FX object and place back(paste) new to scene.
but cache = 0, no crashes
script to clone options to new
Code:
import c4d
# Main function
def main():
origin = op.GetDataInstance()
copy = c4d.BaseObject(op.GetType())
copy.SetData(origin, True)
copy.Message(c4d.MSG_UPDATE)
doc.InsertObject(copy)
# Execute main()
if __name__=='__main__':
main()
c4d.EventAdd()
c4d.SendCoreMessage(c4d.COREMSG_CINEMA, c4d.BaseContainer(c4d.COREMSG_CINEMA_FORCE_AM_UPDATE))
