• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
inconsistent mesh = crash?
#2
okay, i can confirm it now. i could replicate the crash with a primitve cube changing polycount rapidly.

is this a bug or do i need to crank up some settings?
  Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)