10-15-2015, 06:32 AM
So this just kind of popped up in my mind. I e always used Fume with a Linear workflow (gamma of 2.2). However, like many have noticed, it washes out Fume's internal color. I've always dealt with this by just fighting it through high opacity. However, it seems that Fume is set up for a non-linear workflow of 1.0, which you can see once you change to Gamma 2.2.
I guess what I'm asking is now that Max defaults to gamma 2.2, how can I force fume to look like it does with gamma 1.0?
I guess what I'm asking is now that Max defaults to gamma 2.2, how can I force fume to look like it does with gamma 1.0?

