04-17-2014, 06:56 PM
You can set everything (particles with follow) to work peachy.
But cache the result at it isn't correct. And therefore you cannot reliably render (batch) the result either.
Nparticles seems to be better-but its very rude re-designing otherwise working effects from scratch! :SMOR
Repro
1) Create basic fume with simple source-make it sim for 100 frames. Make sure velocity is exported.
2) Create a particle system (make sure the emitter is at a similar location to the FFX simple source.)
3) Attach the particle system to a FFX follow field and observe closely how it plays back.
4) Now do a Dynamics>Solver>Create Particle Disk Cache. You'll never have the same result.
I found you get different results depending if you cache from (time line) start frame, end frame or somewhere in the middle.
PP Sampling attributes seem to have no effect.
Uncached renders (of particle follows) with render batch (the only way to get a sequence) doesn't give you expected results (often no results). Don't be fooled by rendering from the UI. Render batch is what doesn't work.
This blocks using the two together.
Tested in 3.5.2 (installing 3.53 next week-hopefully)
But cache the result at it isn't correct. And therefore you cannot reliably render (batch) the result either.
Nparticles seems to be better-but its very rude re-designing otherwise working effects from scratch! :SMOR
Repro
1) Create basic fume with simple source-make it sim for 100 frames. Make sure velocity is exported.
2) Create a particle system (make sure the emitter is at a similar location to the FFX simple source.)
3) Attach the particle system to a FFX follow field and observe closely how it plays back.
4) Now do a Dynamics>Solver>Create Particle Disk Cache. You'll never have the same result.
I found you get different results depending if you cache from (time line) start frame, end frame or somewhere in the middle.
PP Sampling attributes seem to have no effect.
Uncached renders (of particle follows) with render batch (the only way to get a sequence) doesn't give you expected results (often no results). Don't be fooled by rendering from the UI. Render batch is what doesn't work.
This blocks using the two together.
Tested in 3.5.2 (installing 3.53 next week-hopefully)

