05-17-2011, 03:54 AM
Hi,
I normally get "mushroom-sphere-like-smoke" when first emitted from particle source emitter.
There's some way you can avoid getting this, these are;
*using particle flow mesh with noise deformer (thus objectSourceEmission)(suitable for procedual emission via pflow/TP).
*key-animating built-in turbulence parameter hight to low (not suitable for procedual emission)
*preparing a initial stated container with some turbulence speed added (not to be a vacuum) (not suitable for procedual emission as well)
I'm just wondering, is there any ways to avoid getting this, just using particle source?
Or..
It is helpful that if particle source emitter has "noise parameter" like afterburn has.
Is there any chance you can include this for next release of FumeFX?
cheers.
gakkie
I normally get "mushroom-sphere-like-smoke" when first emitted from particle source emitter.
There's some way you can avoid getting this, these are;
*using particle flow mesh with noise deformer (thus objectSourceEmission)(suitable for procedual emission via pflow/TP).
*key-animating built-in turbulence parameter hight to low (not suitable for procedual emission)
*preparing a initial stated container with some turbulence speed added (not to be a vacuum) (not suitable for procedual emission as well)
I'm just wondering, is there any ways to avoid getting this, just using particle source?
Or..
It is helpful that if particle source emitter has "noise parameter" like afterburn has.
Is there any chance you can include this for next release of FumeFX?
cheers.
gakkie

