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Kresimir Tkalcec

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FumeFX 7.5 [Maya] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-05-2026, 08:44 AM
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FumeFX 7.6 [max] update
Forum: Announcements
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08-05-2026, 01:10 PM
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FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
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FumeFX 7.0 GPU for Maya R...
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03-25-2026, 09:58 AM
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TyFloW
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
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FumeFX 7.5.2 [max] update
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Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
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FumeFX 7.5.1 [max] update
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Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
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» Views: 602
FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
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Newbie
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
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FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
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» Views: 807

 
  Avoiding steps at render time?
Posted by: AdZanetti - 05-17-2012, 01:59 AM - Forum: FumeFX & NodeWorks [max] - Replies (2)

Hey guys, i believe i know the answer of that one, but who knows, maybe an easier work around than cranking up the res of my grid or adding steps at render time. I'm getting these interesting but unwelcome stripes on my smoke... any way to get rid of it? I added some jittering, lowered the steps value of the render, but still... all i'm getting is this.


  FumeFx and CAT!?
Posted by: AdZanetti - 05-13-2012, 11:37 PM - Forum: FumeFX & NodeWorks [max] - Replies (3)

So after quite some trouble shooting today, wasted my whole afternoon at it, and after blaming FumeFX 2.1 preset previously (deleted the post), it appears that Max won't re-open a file with a FumeFx grid containing collision object parented to a CAT Rig. Can anyone confirm that?
I've done it 10 times here, saved the file with the object parented to my CAT rig imported in the FFX object roll out, and saved it also without the object imported in the FFX object roll out. With... i can work with the file, makes sims, save the file... but can never re-open it after closing/crashing. Without... i can re-open the file.

??

CHeers,

A.


  Retime-Freeze animation using the same cache frame?
Posted by: AdZanetti - 05-09-2012, 11:50 PM - Forum: FumeFX & NodeWorks [max] - Replies (5)

let's say i retime a cached animation, i slow it down and freeze on one specific cached frame for a duration of 50-100 frames... Can FumeFx reuse that same frame 50-100 times instead of filling my cache with 50-100 identical frames, and consequently reusing the 3gb of disk space that cached frame uses... 50-100 times? Smile So instead of 300 Gb for that frozen bullet time sequence... i'd use only 3GB.


  FumeFX Crashing while performing Post Processing
Posted by: grahamc - 04-27-2012, 12:55 PM - Forum: FumeFX & NodeWorks [max] - Replies (6)

Hi

We are trying to re-time several fumeFX simulations, but everytime we run the Post simulation we get a crash. We are using adaptive grids which sims upto a mazimum size of 14899MB, we are not using wavelet. We really need to be able to half the speed of all the simulations. It worked on the low-res simulations we tested.

All are hi-res post sims are failing! We have tried on several machines including one with 32gig of RAM. We have monitored RAM usage and we get a maximun of 15gig before the simulation crashes. It is always crashing on the first frame of the retime. We have also tried copying the default caches localy but it still crashes.

Can anyone please help?
Is it worth trying FumeFX3 we are currently using FumeFX 2.1c and 3DSMax 2012 64bit.

Thanks

Graham


  FumeFX 3 dlo error in 3dsmax 2011.
Posted by: dlocke - 04-18-2012, 02:52 PM - Forum: FumeFX & NodeWorks [max] - Replies (4)

Hi all.

I've downloaded the manual install package and installed the dlo's from the max 2010 dir to my 2011 directories. As there is no 2011 dir in the manual install file, I'm assuming I should use the 2010 as in the past. Upon starting max, I get a Fumefx.dlo error and a Fumefx_PF.dlo error.

Any help is appreciated.
Thanks.

Darren


  fumeFX 3 Tex3d pick button
Posted by: Matttrebor - 04-16-2012, 11:38 AM - Forum: FumeFX & NodeWorks [max] - Replies (4)

In the Tex3d map, the pick button doesn't seam to work.
I click on it, click on my fumefx, and it just select the fumeFx, not picking it.

Did I miss something ?


  Zdepth and Transparency
Posted by: AdZanetti - 04-04-2012, 05:41 PM - Forum: FumeFX & NodeWorks [max] - Replies (3)

Guys, I have two FumeFx objects overlapping each other in my scene, one at foreground and the other one coming from background and moving to the front. My smoke is transparent and the Zdepth pass is not, any idea how to fix that, whether it's at compositing or at render time? I'm a bit reluctant to render out the Depth of field out of Max as it makes my workflow very rigid at compositing. Any Idea?

Thx


  Network render problem with truncated jobs.
Posted by: AdZanetti - 04-03-2012, 08:20 PM - Forum: FumeFX & NodeWorks [max] - Replies (2)

When i send a job on the render farm, my settings are currently to split up the job by chunks of 25 frames. i'd say 75% of the tasks are missing the first frame of each chunk when rendering with the Channel Data shader ("temperature" in my case). So frame 50, 75, 100, 125, 150... is missing and need to be rendered again locally or the tasks need to be reset to render these specific frames. So i'm guessing when it starts the task Max or FFX fails to load the FFX object on the first frame. I noticed also that when working with FFX and channel data shader, when i switch from the Standard shader to the Channel Data, it does not update the viewport nor the FFX preview window, i need to scroll up or down one frame to see the change.

ANy idea how to fix my problem, i have a lot of renders to send out to my renderfarm and not enough time to go fix every single job manually.

Kresimir, i know you must be crazy busy at the moment with the upcoming new release, but i could really use a little help with these matters, I'm on my own on this one, no TD guru around to fix those for me at the moment Smile~

Cheers!


  !!! FumeFx on Render Farm with 3dsMax !!!
Posted by: pcardin - 04-03-2012, 06:40 PM - Forum: FumeFX & NodeWorks [max] - Replies (4)

Hi, I am trying to setup FumeFX on a render farm with 3dsMax and I heard that I cannot use 3dsMax in render only mode for rendering frames with FumeFX... Is that right??? That means I need a full license of 3dsMax to be able to render with FumeFX even if I had licenses of MentalRay for FumeFX?

Your help would be really appreciated.


  cannot see AB's radius in viewport [win7] when FumeFX is...
Posted by: gakkie - 04-03-2012, 06:31 AM - Forum: AfterBurn - Replies (3)

When we change the OS to win7, our machines cannot see AfterBurn's radius in the viewport (& it's killing me!!)

It is onceagain fine when FumeFX is not installed.
Could you double check wheather it is working correctly(both of them are installed)in Win7?

Windows7 SP1
3dsMax2012 SP2
Afterburn 4.0d
FumeFX 2.1c

Cheers,