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Retime-Freeze animation using the same cache frame? - Printable Version

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Retime-Freeze animation using the same cache frame? - AdZanetti - 05-09-2012

let's say i retime a cached animation, i slow it down and freeze on one specific cached frame for a duration of 50-100 frames... Can FumeFx reuse that same frame 50-100 times instead of filling my cache with 50-100 identical frames, and consequently reusing the 3gb of disk space that cached frame uses... 50-100 times? Smile So instead of 300 Gb for that frozen bullet time sequence... i'd use only 3GB.


Re: Retime-Freeze animation using the same cache frame? - AdZanetti - 05-13-2012

Dunno how you guys get nice result with retiming FX cache, i'm getting such messed up interpolation and not even smooth when easing out a cached animation before freezing it for a bullet time effect. What am i missing here?


Re: Retime-Freeze animation using the same cache frame? - sitnisati - 05-15-2012

Hello,

You can always stretch one frame in comp for as long as you want and you even do not need to wait FumeFX to retime still frame.
Fire with high expansion and moving sources can be problematic. other than that, it looks okay here.

Kresimir


Re: Retime-Freeze animation using the same cache frame? - AdZanetti - 05-17-2012

Ok, i do have high expansion on fire as i'm going for some kind of dire trail effect. But eventually i dropped it, the whole bullet time effect was rather complicated and not so "original" for that, not worth it. But good to know. Thanks for the feedback!


Re: Retime-Freeze animation using the same cache frame? - sitnisati - 05-21-2012

You're welcome ! Smile