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FumeFX 7.5 [Maya] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-05-2026, 08:44 AM
» Replies: 0
» Views: 200
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FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
» Replies: 0
» Views: 384
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FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 594
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FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 562
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TyFloW
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 901
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FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 544
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FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 603
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FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 777
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Newbie
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 1,024
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FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 809
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| Authorizing Simulation Version!? |
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Posted by: mailman1 - 01-16-2009, 03:48 PM - Forum: FumeFX & NodeWorks [max]
- Replies (6)
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How do i do it? I've been reading through the whole forum. The way I registered FumeFX on the workstation was basicly making a fumeFX grid. If it isnt licensed, it will splash the authorize menu in your face, and then you authorize it.
How do i do that on a standalone node that is going to assist in simulation? There isn't anything in the helpfile, on this forum, or inside max saying anything about it!
Some on the forum said. "Oh yes you authorize it same way you do with FumeFX.. Or through DCPflics.. well.. HOW ?
Im not a stupid man!! I Rebuilt a boot sector for VISTA from scratch! And i cant Authorize your SL installation.
regards
frustrated.
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| FumeFX and PFlow problem |
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Posted by: gippel - 01-14-2009, 08:46 AM - Forum: FumeFX & NodeWorks [max]
- Replies (2)
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I'm currently working on an animation on a CRT system which basicly filters various gasses. I've created a PFflow which emits particles on a spline which follows the tube in the CRT system. I want to use FumeFX to render based on that Pflow but I'm having problems with the memory running out while calculating. The stream is constant with about rate of 250 particles emitting and the fume settings are really low. Adaptive is also on. I've uploaded a picture if it helps.
Does anyone know how to make these 'smoke trail' setup works where particles are moving across space along a spline without having fumefx crashing due to memory loss?
Thanx
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| Afterburn on render farm |
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Posted by: timflorianhorn - 01-10-2009, 04:05 PM - Forum: AfterBurn
- Replies (15)
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Hello,
We´re working on a scene visualising a star cluster plus gas clouds using Afterburn. When rendering a frame on a workstation, everything works. Then I send the scene to my render farm and the gas clouds disappears.
The render clients:
# XP 64bit
# 3ds max 2009 64bit
# Deadline 3.0 (Rendermanager)
# Afterburn 4.0
Any ideas?
Best,
Tim
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| Changing many object parameters at once? |
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Posted by: mkvfx - 01-09-2009, 01:15 AM - Forum: FumeFX & NodeWorks [max]
- Replies (1)
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I have a fume sim that needs around 100 or so objects for the sim. It doesn't appear that there is a way to access parameters such as Speed Multiplier for each object, other than one at a time. I couldn't find a MaxScript access to this either. Is there an easy way to adjust many object parameters at once?
Charley
MK/vfx
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| Afterburn and Backburner render farm |
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Posted by: juiceg - 01-06-2009, 05:14 PM - Forum: AfterBurn
- Replies (4)
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Hi,
Just a quick question regarding licensing Afterburn for Backburner render machines.
We have two licenses for Afterburn 4 for two of our artists, but we would like to render scenes using this plugin using our render farm of 20+ PCs. These are not used by any artists and just run Backburner in server mode. Would we need to purchase Afterburn licenses for each of the render farm systems? Or like the Max licensing, can you install without requiring additional seats?
Thanks
Graeme
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| Licence Question |
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Posted by: gippel - 01-06-2009, 08:22 AM - Forum: FumeFX & NodeWorks [max]
- Replies (4)
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Hi there.
We currently have one license of FumeFX here at work in which we're wondering if its possible to share a license between different computers, so that only one use may use it at the time ? Someone mentioned something about 'turbo squid dynamic license' and I'm just curious if its possible.
Thnx
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| FFX 1.2 installation |
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Posted by: Filip Kaczorek - 01-05-2009, 12:57 PM - Forum: FumeFX & NodeWorks [max]
- Replies (5)
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Hi guys, I've got two questions:
- why does TP plugin install to the Optional folder - I had to manually copy it to FumeFx folder for it to load in Max?
- what are the new files regarding MR support?
I'm trying to make a install package for our mashines, but when I install through copying I get ".../FumeFX_MR.dlt" failed to initialize. Error 126 - module not found.
I found one additional file in mr/shaders_autoload/shaders/FumeFXmr.dll and copied that too but still no go 
Anything else that you added for MR and I missed?
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| 32/64bit AB4.0b install |
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Posted by: aldred2 - 01-04-2009, 01:58 PM - Forum: AfterBurn
- Replies (9)
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Can somebody tell me how I can install AB4.0b into both 32bit and 64bit max on the same computer? I've tried all kinds of combinations of install, custom install and modify, but they just won't go in cleanly.
Thanks
Mark
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| Transforms don't move the FFX Grid Box |
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Posted by: Bardipper - 12-30-2008, 01:13 AM - Forum: FumeFX & NodeWorks [max]
- Replies (3)
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I have 2 Grid boxes in my MAX scene. One is okay, but on the other there is no connections from transforms to the Grid box. It was ok at the beginning, but then for no reason that I can think of, it just stopped working. Help would be appreciated.
Thanks.
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