Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums



(Advanced Search)

Forum Statistics
» Members: 3,803
» Latest member: DanielBaild
» Forum threads: 2,182
» Forum posts: 13,746

Full Statistics

Online Users
There are currently 61 online users.
» 0 Member(s) | 61 Guest(s)

Latest Threads
FumeFX 7.5 [Maya] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-05-2026, 08:44 AM
» Replies: 0
» Views: 200
FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
» Replies: 0
» Views: 384
FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 594
FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 562
TyFloW
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 901
FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 544
FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 603
FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 777
Newbie
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 1,024
FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 809

 
  Authorizing Simulation Version!?
Posted by: mailman1 - 01-16-2009, 03:48 PM - Forum: FumeFX & NodeWorks [max] - Replies (6)

How do i do it? I've been reading through the whole forum. The way I registered FumeFX on the workstation was basicly making a fumeFX grid. If it isnt licensed, it will splash the authorize menu in your face, and then you authorize it.

How do i do that on a standalone node that is going to assist in simulation? There isn't anything in the helpfile, on this forum, or inside max saying anything about it!
Some on the forum said. "Oh yes you authorize it same way you do with FumeFX.. Or through DCPflics.. well.. HOW ?

Im not a stupid man!! I Rebuilt a boot sector for VISTA from scratch! And i cant Authorize your SL installation.

regards

frustrated.


  FumeFX and PFlow problem
Posted by: gippel - 01-14-2009, 08:46 AM - Forum: FumeFX & NodeWorks [max] - Replies (2)

I'm currently working on an animation on a CRT system which basicly filters various gasses. I've created a PFflow which emits particles on a spline which follows the tube in the CRT system. I want to use FumeFX to render based on that Pflow but I'm having problems with the memory running out while calculating. The stream is constant with about rate of 250 particles emitting and the fume settings are really low. Adaptive is also on. I've uploaded a picture if it helps.

Does anyone know how to make these 'smoke trail' setup works where particles are moving across space along a spline without having fumefx crashing due to memory loss?

Thanx


  Afterburn on render farm
Posted by: timflorianhorn - 01-10-2009, 04:05 PM - Forum: AfterBurn - Replies (15)

Hello,

We´re working on a scene visualising a star cluster plus gas clouds using Afterburn. When rendering a frame on a workstation, everything works. Then I send the scene to my render farm and the gas clouds disappears.

The render clients:
# XP 64bit
# 3ds max 2009 64bit
# Deadline 3.0 (Rendermanager)
# Afterburn 4.0

Any ideas?

Best,
Tim


  FumeFX 1.2 SL for MAX2009
Posted by: Filip Kaczorek - 01-09-2009, 10:01 PM - Forum: FumeFX & NodeWorks [max] - Replies (6)

Could you please check the installer again? I'm getting an error "this file is not for your version".
The normal installer works.
Downloaded both today afternoon.


  Changing many object parameters at once?
Posted by: mkvfx - 01-09-2009, 01:15 AM - Forum: FumeFX & NodeWorks [max] - Replies (1)

I have a fume sim that needs around 100 or so objects for the sim. It doesn't appear that there is a way to access parameters such as Speed Multiplier for each object, other than one at a time. I couldn't find a MaxScript access to this either. Is there an easy way to adjust many object parameters at once?

Charley
MK/vfx


  Afterburn and Backburner render farm
Posted by: juiceg - 01-06-2009, 05:14 PM - Forum: AfterBurn - Replies (4)

Hi,

Just a quick question regarding licensing Afterburn for Backburner render machines.

We have two licenses for Afterburn 4 for two of our artists, but we would like to render scenes using this plugin using our render farm of 20+ PCs. These are not used by any artists and just run Backburner in server mode. Would we need to purchase Afterburn licenses for each of the render farm systems? Or like the Max licensing, can you install without requiring additional seats?

Thanks

Graeme


  Licence Question
Posted by: gippel - 01-06-2009, 08:22 AM - Forum: FumeFX & NodeWorks [max] - Replies (4)

Hi there.

We currently have one license of FumeFX here at work in which we're wondering if its possible to share a license between different computers, so that only one use may use it at the time ? Someone mentioned something about 'turbo squid dynamic license' and I'm just curious if its possible.

Thnx


  FFX 1.2 installation
Posted by: Filip Kaczorek - 01-05-2009, 12:57 PM - Forum: FumeFX & NodeWorks [max] - Replies (5)

Hi guys, I've got two questions:
- why does TP plugin install to the Optional folder - I had to manually copy it to FumeFx folder for it to load in Max?
- what are the new files regarding MR support?
I'm trying to make a install package for our mashines, but when I install through copying I get ".../FumeFX_MR.dlt" failed to initialize. Error 126 - module not found.
I found one additional file in mr/shaders_autoload/shaders/FumeFXmr.dll and copied that too but still no go Sad

Anything else that you added for MR and I missed?


  32/64bit AB4.0b install
Posted by: aldred2 - 01-04-2009, 01:58 PM - Forum: AfterBurn - Replies (9)

Can somebody tell me how I can install AB4.0b into both 32bit and 64bit max on the same computer? I've tried all kinds of combinations of install, custom install and modify, but they just won't go in cleanly.

Thanks
Mark


  Transforms don't move the FFX Grid Box
Posted by: Bardipper - 12-30-2008, 01:13 AM - Forum: FumeFX & NodeWorks [max] - Replies (3)

I have 2 Grid boxes in my MAX scene. One is okay, but on the other there is no connections from transforms to the Grid box. It was ok at the beginning, but then for no reason that I can think of, it just stopped working. Help would be appreciated.
Thanks.