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  Afterburn for Clouds -scene scale makes all white
Posted by: DVP3D - 10-09-2009, 12:31 PM - Forum: AfterBurn - Replies (2)

Hi all

I follow the tutorial that comes with afterburn for making clouds, and all turns out good. However if I apply the same techniques on a scene with display units and system units set to metric m (metre) and use a gizmo box of 40000m (40km), I get all white clouds. Adjusting the shading parameters and the color parameters hardly has an impact and the clouds comes out just about 1 colour (as specified in shading parameters) without much detail or shadow detail. Adjusting the noise animation changes the "shape" of the clouds, but does not do much for the look, feel and shadow detail (colour variation) of the clouds.

Any suggestions?


Best Regards,
Morne


  MaxScript access to AfterBurn - possible BUGs?
Posted by: Filip Kaczorek - 10-08-2009, 08:27 PM - Forum: AfterBurn - Replies (4)

Sorry for multiple angles but I didn't get a reply from Kresimir nor from Sitni Support (what's with you guys??) Sad

I'm writing a script for cloud layer creation using AB and I encountered
a couple of problems:

1. These properties seem to be read-only or even not connected to the scene parameters (Macro recorder shows them, so does showproperties, you can check their value using script, but changing their value doesn't change the value in UI nor in the scene. However the newly inserted value gets returned when checked through script???):
.stepsize
.LoNoiseGain
.LoNoiseBias
.NormalInvert
.RadialFalloff
.VisualFalloff

2. I couldn't find these commands for MaxScript (not in manual, don't show up in macro recorder):
- ShowinViewport = on?? - I only found the vptGeometryType
- how to select render engine - Render_type isn't working
- how to select shading type?
- is there a way to get a list of lights (daemons) used by AB (I can Add and delete but can't see the actual list of objects)


Please please please someone talk to me Smile


  2012 - doomday
Posted by: keveunurb - 10-07-2009, 09:06 AM - Forum: FumeFX & NodeWorks [max] - Replies (6)

Hi

I've looked a trailer for the "2012". I was interested in this theme.
Please advise me a good site on this topic.
And what do you think about the end of the world 2012.

Thanks.


  Afterburn glow render hanging
Posted by: aldred2 - 10-05-2009, 06:33 PM - Forum: AfterBurn - Replies (13)

Hi
I'm using 4.0b in max 2009. I'm creating channels, adding the Afterburn Glow effect. But the max hangs on 'Transforming Vertices' every time.

I've tried everything but I can't get a render. Anybody else having trouble?

Thanks
Mark


  Afterbrun and VRay LWF. How to make afterburn not black?
Posted by: DVP3D - 10-01-2009, 05:57 AM - Forum: AfterBurn - Replies (1)

Hi all

I'm using Max 2010 64-bit and afterburn4.0b and working in LWF using VRay physical sun,sky,camera. Afterburn renders my particles very dark and just about black (ie it seems to get clamped) How can I make afterburn render brighter without giving up Vray LWF with physical cam exposure?

Regards,
Morne


  FumeFX MR Light Intensity
Posted by: dudekill - 09-30-2009, 09:33 PM - Forum: FumeFX & NodeWorks [max] - Replies (2)

Is there any way to adjust the intensity of the light being emitted using Mental Ray?

thanks

[ATTACHMENT NOT FOUND]


  Dreamscape Using FFD cause mesh shaking?
Posted by: fkkcloud - 09-30-2009, 04:14 PM - Forum: DreamScape - Replies (3)

Hi,
I am using Dreamscape and FFD modifier to make big wave but the part that I made z translate higher makes shaking like noise modifier does..


  Mental Ray_ Visible to cam issue
Posted by: andycfx - 09-18-2009, 06:44 PM - Forum: FumeFX & NodeWorks [max] - Replies (2)

I've come across an error

When turning off fume grid "visible to cam" ...it still shows up.

I'm trying to spit out a reflection pass, so I only want it visible in the reflective material. When I turn visible to cam off...the fire/smoke still will render ...along with the reflection

Is this a known error? or am I missing something.


  Network Simulation and Rendering Issue
Posted by: dlocke - 09-16-2009, 03:57 PM - Forum: FumeFX & NodeWorks [max] - Replies (4)

Hi all.

I'm having an issue when simming on a network computer and then trying to render that sim on multiple machines.

I can get the simulation to run fine on a network computer. Once the simulation is finished and all the data is saved I open the max file again and check the sim in the preview window just to make sure that the simulation worked ok.

I turn off the BB button in the Fume GUI because I don't want the simulation to re-calculate. I enable the frame range that I want to render and select all available servers so I can use all of the render boxes.

Here's my issue. Once I send the file out to render, the simulation will re-start on one computer and mess up the renders because it will calculate the sim differently.

I have the BB button turned off so I'm not sure if I'm missing something simple or what's going on. It's driving me insane.

Any help would be appreciated.

I'm using Max2009 on 64bit Vista (not my fault) and net rendering with BB.

Thanks.

Darren


  blowtorch settings
Posted by: etown - 09-15-2009, 10:17 PM - Forum: FumeFX & NodeWorks [max] - Replies (2)

I'm trying to create a small blowtorch. Very narrow, sharp and no movement. Does anyone have any pointers on how to achieve this? I'm sure it's an easy thing, but I'm a newbie and could use some help ASAP.

Thanks