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Arnold Renderer
#1
My simulation is done and showing in the viewport..But when i click on ipr arnold it doesnt show anything.
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#2
Hello,

Did you adjust the scene scale?

viewtopic.php?f=18&t=1990
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#3
If its to 0.01 meter yes i did
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#4
Hello,

Could you please attach scene?

Thank you.
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#5
This is the scene file
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#6
Has anybody checked it out
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#7
Hello,

It seems to be rendering fine here C4D R20 and Arnold 5.2.0.0.
Could you please tell us what Arnold version do you use ?

Thank you.
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#8
Im using Arnold v2.5.2.1 (Arnold 5.3.1.1)
C4D R20.059
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#9
Is Arnold 6.0.1.0 supported in FumeFX ?
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#10
Hello,

Arnold 6 will be supported with the next FumeFX 5.0.1 update for Cinema4D, somewhere in February.

Regards,
Kreismir Tkalcec
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#11
Awesome !!! Please hurry Smile


Im on OS X. I noticed the Arnold support files on the download are different (external shaders for Maya) then windows. What are these files for and how do I use them. Any chance Arnold 6 works on the Mac ?

The description for Arnold on the Mac page says "Arnold support for FumeFX 5.0 for Cinema 4D " where on the windows download page it is specific about which version of Arnold is supported.

thanks for your help!!!
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#12
Hello,

For OS X it's a zip package of the shader instalers for all C4D versions while in Windows Arnold shader installs along with the FumeFX.

Regards,
Kresimir Tkalcec
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#13
richardlp Wrote:Awesome !!! Please hurry Smile
!

Hello,

Just to inform you that FumeFX 5.0.1 with Arnold 6 support has been released today.

Regards,
Kresimir Tkalcec
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#14
thanks for the fast update!

I have: R21, FumeFX 5.01, Arnold 6.0.1, C4DtoA 3.0.1.1, OSX10.15.1

I followed your youTube video. Arnold renders the FumeFX grid as a box. See the attached photo and scene file.



https://www.youtube.com/watch?v=B7PxD8rXM_k
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#15
Hello,

Have you attached the Arnold Standard Volume to the FumeFX object ?
Also, make sure to properly assign and name the FumeFX channels inside the Arnold volume shader.

Feel free to attach scene here so that we can take a look.

You're welcome!

Regards,
Kresimir Tkalcec
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#16
Hi Kresimir,

Attached is a simple scene file. The FumeFx object renders as a box. The box grows to contain the simulation. I also noticed that unlike the video you posted when I assign the Arnold volume shadow to the FumeFX object that Arnold renders a box, but on the video it renders a volume even before you rename and assign the FumeFX channels inside the volume shader.

thanks for your assistance,

Richard
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#17
Hello,

All renders fine when you apply the Arnold Standard Volume to the FumeFX Grid.
You'll also need to assign name the "Smoke" to the Transparency and make it a bit more darker.

Hope this helps.

Regards,
Kresimir Tkalcec
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#18
I think I have the Arnold Standard Volume applied to the FumeFX grid. See screenshot.

[ATTACHMENT NOT FOUND]
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#19
Hello,

could you please try to render the scene in the attachment.

Also can you give us log from the C4D console window after rendering.

Best regards,
Kristian
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#20
Hi Kristian,

When I render the test scene I still have the same issue. Below is an error in the console.

C4DtoA | 00:00:00 1240MB WARNING| [c4dtoa] FumeFX.standard_volume is not a valid surface shader
C4DtoA | 00:00:00 1240MB WARNING| [c4dtoa] Polygon.standard_volume is not a valid surface shader
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