![]() |
|
Arnold Renderer - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [C4D] (https://forum.afterworks.com/forumdisplay.php?fid=10) +--- Thread: Arnold Renderer (/showthread.php?tid=1924) Pages:
1
2
|
Arnold Renderer - vfxduo - 06-18-2019 My simulation is done and showing in the viewport..But when i click on ipr arnold it doesnt show anything. Re: Arnold Renderer - sitnisati - 06-19-2019 Hello, Did you adjust the scene scale? viewtopic.php?f=18&t=1990 Re: Arnold Renderer - vfxduo - 06-20-2019 If its to 0.01 meter yes i did Re: Arnold Renderer - sitnisati - 06-20-2019 Hello, Could you please attach scene? Thank you. Re: Arnold Renderer - vfxduo - 06-20-2019 This is the scene file Re: Arnold Renderer - vfxduo - 06-22-2019 Has anybody checked it out Re: Arnold Renderer - sitnisati - 06-24-2019 Hello, It seems to be rendering fine here C4D R20 and Arnold 5.2.0.0. Could you please tell us what Arnold version do you use ? Thank you. Re: Arnold Renderer - vfxduo - 06-24-2019 Im using Arnold v2.5.2.1 (Arnold 5.3.1.1) C4D R20.059 Re: Arnold Renderer - richardlp - 01-08-2020 Is Arnold 6.0.1.0 supported in FumeFX ? Re: Arnold Renderer - sitnisati - 01-09-2020 Hello, Arnold 6 will be supported with the next FumeFX 5.0.1 update for Cinema4D, somewhere in February. Regards, Kreismir Tkalcec Re: Arnold Renderer - richardlp - 01-14-2020 Awesome !!! Please hurry ![]() Im on OS X. I noticed the Arnold support files on the download are different (external shaders for Maya) then windows. What are these files for and how do I use them. Any chance Arnold 6 works on the Mac ? The description for Arnold on the Mac page says "Arnold support for FumeFX 5.0 for Cinema 4D " where on the windows download page it is specific about which version of Arnold is supported. thanks for your help!!! Re: Arnold Renderer - sitnisati - 01-16-2020 Hello, For OS X it's a zip package of the shader instalers for all C4D versions while in Windows Arnold shader installs along with the FumeFX. Regards, Kresimir Tkalcec Re: Arnold Renderer - sitnisati - 01-30-2020 richardlp Wrote:Awesome !!! Please hurry Hello, Just to inform you that FumeFX 5.0.1 with Arnold 6 support has been released today. Regards, Kresimir Tkalcec Re: Arnold Renderer - richardlp07 - 02-01-2020 thanks for the fast update! I have: R21, FumeFX 5.01, Arnold 6.0.1, C4DtoA 3.0.1.1, OSX10.15.1 I followed your youTube video. Arnold renders the FumeFX grid as a box. See the attached photo and scene file. https://www.youtube.com/watch?v=B7PxD8rXM_k Re: Arnold Renderer - sitnisati - 02-06-2020 Hello, Have you attached the Arnold Standard Volume to the FumeFX object ? Also, make sure to properly assign and name the FumeFX channels inside the Arnold volume shader. Feel free to attach scene here so that we can take a look. You're welcome! Regards, Kresimir Tkalcec Re: Arnold Renderer - richardlp07 - 02-29-2020 Hi Kresimir, Attached is a simple scene file. The FumeFx object renders as a box. The box grows to contain the simulation. I also noticed that unlike the video you posted when I assign the Arnold volume shadow to the FumeFX object that Arnold renders a box, but on the video it renders a volume even before you rename and assign the FumeFX channels inside the volume shader. thanks for your assistance, Richard Re: Arnold Renderer - sitnisati - 03-02-2020 Hello, All renders fine when you apply the Arnold Standard Volume to the FumeFX Grid. You'll also need to assign name the "Smoke" to the Transparency and make it a bit more darker. Hope this helps. Regards, Kresimir Tkalcec Re: Arnold Renderer - richardlp07 - 03-02-2020 I think I have the Arnold Standard Volume applied to the FumeFX grid. See screenshot. [ATTACHMENT NOT FOUND] Re: Arnold Renderer - kristian - 03-03-2020 Hello, could you please try to render the scene in the attachment. Also can you give us log from the C4D console window after rendering. Best regards, Kristian Re: Arnold Renderer - richardlp07 - 03-03-2020 Hi Kristian, When I render the test scene I still have the same issue. Below is an error in the console. C4DtoA | 00:00:00 1240MB WARNING| [c4dtoa] FumeFX.standard_volume is not a valid surface shader C4DtoA | 00:00:00 1240MB WARNING| [c4dtoa] Polygon.standard_volume is not a valid surface shader |