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MaxScript access to SpaceWarps/Effectors
#1
Hi!

I would like to read out all used objects of a FumeFX-container via MaxScript. It works with sources and geo-objects, as stated in the documentation (numsources(), getsource(), etc). Is this also possible with Space Warps and Effectors? I could not find it in the helpfile and was not able to guess the function-names.

Edit: I just noticed that the AddObject-function seems to be not working in FumeFX 3.5.1. Is this correct or am I doing something wrong?


Thanks in advance

Bjoern
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#2
Hello,

Thank you for suggestion. I have added Space Warps and Effectors access to the wishlist and it might be ready for 3.5.2.

However, AddObject is the method for Object Source and not FumeFX.

Regards,

Kresimir
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#3
Hi Kresimir,

thanks for your reply, it would be really nice to have complete access to adding/getting/removing all kinds of objects, sources, space warps etc via MaxScript and changing their properties (like Velocity Multiplier etc)

Bjoern
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#4
Added to the wishlist Smile

Thank you

Kresimir
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#5
Hi Kresimir!

I just wanted to add some collision objects via MaxScript and did not find a corresponding function in the help file. Is there any undocumented update on the MaxScript support?


Thanks
Bjoern
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#6
Hello,

Please use AddSource method to add anything "pickable" to FumeFX.

Regards,
Kresimir Tkalcec
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#7
Thank you!
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