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MaxScript access to SpaceWarps/Effectors - Printable Version

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+--- Thread: MaxScript access to SpaceWarps/Effectors (/showthread.php?tid=1397)



MaxScript access to SpaceWarps/Effectors - bjoern - 02-04-2013

Hi!

I would like to read out all used objects of a FumeFX-container via MaxScript. It works with sources and geo-objects, as stated in the documentation (numsources(), getsource(), etc). Is this also possible with Space Warps and Effectors? I could not find it in the helpfile and was not able to guess the function-names.

Edit: I just noticed that the AddObject-function seems to be not working in FumeFX 3.5.1. Is this correct or am I doing something wrong?


Thanks in advance

Bjoern


Re: MaxScript access to SpaceWarps/Effectors - sitnisati - 02-14-2013

Hello,

Thank you for suggestion. I have added Space Warps and Effectors access to the wishlist and it might be ready for 3.5.2.

However, AddObject is the method for Object Source and not FumeFX.

Regards,

Kresimir


Re: MaxScript access to SpaceWarps/Effectors - bjoern - 02-20-2013

Hi Kresimir,

thanks for your reply, it would be really nice to have complete access to adding/getting/removing all kinds of objects, sources, space warps etc via MaxScript and changing their properties (like Velocity Multiplier etc)

Bjoern


Re: MaxScript access to SpaceWarps/Effectors - sitnisati - 02-21-2013

Added to the wishlist Smile

Thank you

Kresimir


Re: MaxScript access to SpaceWarps/Effectors - bjoern - 07-25-2016

Hi Kresimir!

I just wanted to add some collision objects via MaxScript and did not find a corresponding function in the help file. Is there any undocumented update on the MaxScript support?


Thanks
Bjoern


Re: MaxScript access to SpaceWarps/Effectors - sitnisati - 07-27-2016

Hello,

Please use AddSource method to add anything "pickable" to FumeFX.

Regards,
Kresimir Tkalcec


Re: MaxScript access to SpaceWarps/Effectors - bjoern - 07-27-2016

Thank you!