Hi there,
my wish:
-for the "ParticleSource" it would be VERY handy if we/i could specify single Events instead of a whole ParticleFlow-Source.(similar to the BlobMesh-Object !)
(at the moment i´ve tried to send out the wanted particles from a complex system into a new one. This works for rendering very well, but the "ParticleSource" seems to have problems with this way)
Thank you
Dominik
Hi Dominik,
Thank you for this post.
We already have such an operator for AfterBurn and we will add it to the FumeFX package ASAP.
Kresimir
That is good to hear  . Thank you for the support.
(at the moment i´m trying to use a Scriptoperator, that reproduces the wanted PFlow-Event in a new PFlow-Source, but ist works ..*?bad?*.. and is slow.)
Dominik
Whoo i´m happy, i just tried the Afterburn-Operator, and it works with FumeFX, too. Luck  , i was already fighting with Scriptoperators, to clone single events out of PFlow, but the AB-Op works perfect.
I'l glad that AfterBurn already helped to your FumeFX scene !
Kresimir
With the SimpleSource´s SourceController i can do the following at the moment:
One Source creates temperature, and another Source creates smoke, depending on voxels temperature.
Because temperature behaves other than velocity, i would like to have one Source creating Speed/Velocity, and another Source creating Smoke, depending on a voxel´s velocity.
Or, in other words, i wish in the SourceController the option to choose "VoxelVelocity", additional to the existing "VoxelFuel", "VoxelTemperature",...
(at the moment there is a workaround, going over ParticleFlow, because PFlow is already able to spawn depending on velocity)
I do not know if the current solver is able to support this:
When having a spherical SimpleSource in the Fume and using it to create wind, i miss the possibility to set a negative speed, for creating something like a "black-hole" effect (the SSource would act like a vacuum cleaner).
The problem i see is, in the center of such a spherical SSource, the pressure would theoretical go infinite high.
But as said above, if the solver supports it, a SSource that creates "negatuve pressure"/vacuum would be useful for effects like vacuum cleaner, black hole and similar.
ddiener Wrote:I do not know if the current solver is able to support this:
When having a spherical SimpleSource in the Fume and using it to create wind, i miss the possibility to set a negative speed, for creating something like a "black-hole" effect (the SSource would act like a vacuum cleaner).
Unfortunately, this is not possible to do with existing sources, but we will make it possible for FumeFX 1.1.
Thank you
Kresimir
ddiener Wrote:Or, in other words, i wish in the SourceController the option to choose "VoxelVelocity", additional to the existing "VoxelFuel", "VoxelTemperature",...
(at the moment there is a workaround, going over ParticleFlow, because PFlow is already able to spawn depending on velocity)
It can be done and it's added to the wishlist for FumeFX 1.1 .
Thank you.
Kresimir
Good news - Many Thanks !
Hi,
in my current project i wanna have only smoke rising up. It is emmited from a plane/from (non-renderable) fire. The problem is, i have no way to fade the smoke softly in. The smoke starts near the (invisible) EmmiterPlane - but i need it to appear later, at a specific height above the plane.
I know the Afterburn "Void-Deamon". Something like this would help perfectly: Cutting of the Smoke nera the emmiter, with the result of a nice, soft fade-in.
Because of this, my wish: an Afterburn-like "Void-Deamon" for Fume.
Thank you
Dominik
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