![]() |
|
New Features/Suggestions/Wish-List - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: New Features/Suggestions/Wish-List (/showthread.php?tid=269) |
New Features/Suggestions/Wish-List - ddiener - 01-17-2007 Hi there, my wish: -for the "ParticleSource" it would be VERY handy if we/i could specify single Events instead of a whole ParticleFlow-Source.(similar to the BlobMesh-Object !) (at the moment i´ve tried to send out the wanted particles from a complex system into a new one. This works for rendering very well, but the "ParticleSource" seems to have problems with this way) Thank you Dominik - sitnisati - 01-18-2007 Hi Dominik, Thank you for this post. We already have such an operator for AfterBurn and we will add it to the FumeFX package ASAP. Kresimir RE - ddiener - 01-18-2007 That is good to hear . Thank you for the support.(at the moment i´m trying to use a Scriptoperator, that reproduces the wanted PFlow-Event in a new PFlow-Source, but ist works ..*?bad?*.. and is slow.) Dominik - ddiener - 01-19-2007 Whoo i´m happy, i just tried the Afterburn-Operator, and it works with FumeFX, too. Luck , i was already fighting with Scriptoperators, to clone single events out of PFlow, but the AB-Op works perfect.
- sitnisati - 01-19-2007 I'l glad that AfterBurn already helped to your FumeFX scene ! Kresimir Another wish: - ddiener - 01-24-2007 With the SimpleSource´s SourceController i can do the following at the moment: One Source creates temperature, and another Source creates smoke, depending on voxels temperature. Because temperature behaves other than velocity, i would like to have one Source creating Speed/Velocity, and another Source creating Smoke, depending on a voxel´s velocity. Or, in other words, i wish in the SourceController the option to choose "VoxelVelocity", additional to the existing "VoxelFuel", "VoxelTemperature",... (at the moment there is a workaround, going over ParticleFlow, because PFlow is already able to spawn depending on velocity) To continue my wishlist - ddiener - 01-24-2007 I do not know if the current solver is able to support this: When having a spherical SimpleSource in the Fume and using it to create wind, i miss the possibility to set a negative speed, for creating something like a "black-hole" effect (the SSource would act like a vacuum cleaner). The problem i see is, in the center of such a spherical SSource, the pressure would theoretical go infinite high. But as said above, if the solver supports it, a SSource that creates "negatuve pressure"/vacuum would be useful for effects like vacuum cleaner, black hole and similar. Re: To continue my wishlist - sitnisati - 01-24-2007 ddiener Wrote:I do not know if the current solver is able to support this: Unfortunately, this is not possible to do with existing sources, but we will make it possible for FumeFX 1.1. Thank you Kresimir Re: Another wish: - sitnisati - 01-24-2007 ddiener Wrote:Or, in other words, i wish in the SourceController the option to choose "VoxelVelocity", additional to the existing "VoxelFuel", "VoxelTemperature",... It can be done and it's added to the wishlist for FumeFX 1.1 . Thank you. Kresimir - ddiener - 01-25-2007 Good news - Many Thanks ! A new wish - ddiener - 02-02-2007 Hi, in my current project i wanna have only smoke rising up. It is emmited from a plane/from (non-renderable) fire. The problem is, i have no way to fade the smoke softly in. The smoke starts near the (invisible) EmmiterPlane - but i need it to appear later, at a specific height above the plane. I know the Afterburn "Void-Deamon". Something like this would help perfectly: Cutting of the Smoke nera the emmiter, with the result of a nice, soft fade-in. Because of this, my wish: an Afterburn-like "Void-Deamon" for Fume. Thank you Dominik |