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New Features/Suggestions/Wish-List
#1
Hi there,

my wish:
-for the "ParticleSource" it would be VERY handy if we/i could specify single Events instead of a whole ParticleFlow-Source.(similar to the BlobMesh-Object !)

(at the moment i´ve tried to send out the wanted particles from a complex system into a new one. This works for rendering very well, but the "ParticleSource" seems to have problems with this way)

Thank you
Dominik
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#2
Hi Dominik,

Thank you for this post.
We already have such an operator for AfterBurn and we will add it to the FumeFX package ASAP.

Kresimir
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#3
That is good to hear Smile . Thank you for the support.
(at the moment i´m trying to use a Scriptoperator, that reproduces the wanted PFlow-Event in a new PFlow-Source, but ist works ..*?bad?*.. and is slow.)

Dominik
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#4
Whoo i´m happy, i just tried the Afterburn-Operator, and it works with FumeFX, too. Luck Smile , i was already fighting with Scriptoperators, to clone single events out of PFlow, but the AB-Op works perfect.
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#5
I'l glad that AfterBurn already helped to your FumeFX scene !


Kresimir
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#6
With the SimpleSource´s SourceController i can do the following at the moment:
One Source creates temperature, and another Source creates smoke, depending on voxels temperature.

Because temperature behaves other than velocity, i would like to have one Source creating Speed/Velocity, and another Source creating Smoke, depending on a voxel´s velocity.

Or, in other words, i wish in the SourceController the option to choose "VoxelVelocity", additional to the existing "VoxelFuel", "VoxelTemperature",...

(at the moment there is a workaround, going over ParticleFlow, because PFlow is already able to spawn depending on velocity)
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#7
I do not know if the current solver is able to support this:

When having a spherical SimpleSource in the Fume and using it to create wind, i miss the possibility to set a negative speed, for creating something like a "black-hole" effect (the SSource would act like a vacuum cleaner).

The problem i see is, in the center of such a spherical SSource, the pressure would theoretical go infinite high.

But as said above, if the solver supports it, a SSource that creates "negatuve pressure"/vacuum would be useful for effects like vacuum cleaner, black hole and similar.
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#8
ddiener Wrote:I do not know if the current solver is able to support this:

When having a spherical SimpleSource in the Fume and using it to create wind, i miss the possibility to set a negative speed, for creating something like a "black-hole" effect (the SSource would act like a vacuum cleaner).

Unfortunately, this is not possible to do with existing sources, but we will make it possible for FumeFX 1.1.

Thank you

Kresimir
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#9
ddiener Wrote:Or, in other words, i wish in the SourceController the option to choose "VoxelVelocity", additional to the existing "VoxelFuel", "VoxelTemperature",...

(at the moment there is a workaround, going over ParticleFlow, because PFlow is already able to spawn depending on velocity)

It can be done and it's added to the wishlist for FumeFX 1.1 .

Thank you.

Kresimir
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#10
Good news - Many Thanks !
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#11
Hi,

in my current project i wanna have only smoke rising up. It is emmited from a plane/from (non-renderable) fire. The problem is, i have no way to fade the smoke softly in. The smoke starts near the (invisible) EmmiterPlane - but i need it to appear later, at a specific height above the plane.

I know the Afterburn "Void-Deamon". Something like this would help perfectly: Cutting of the Smoke nera the emmiter, with the result of a nice, soft fade-in.

Because of this, my wish: an Afterburn-like "Void-Deamon" for Fume.

Thank you
Dominik
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