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Using Effectors to colour a fire sim
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Hello,

I'm trying to apply color to a fire simulation by using an effector. I am getting some colour to appear in the grid from the effector, but I'm not sure I'm applying it correctly.

In the effector I have a gradient ramp in the colour tab, and the input is set to Fire. I'm not sure which values I need to enter as the Min and Max Range for the input, so I'm running a sim and adjusting the Display Threshold to see what the maximum value is, which I then enter into the Range Max. This isn't a very accurate method though.

Is there a way I can apply the values of the gradient ramp to what are the correct Min and Max of the fire voxels?

I've attached a screengrab showing the problem.
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