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Render Warps and Velocity Channel
#1
Hi,
I have a small simulation of smoke, I use FFD to deform it via render warps ( smoke bends to the side )

I have some issues with that

1. Setting "falloff type" to box in Fume render settings cuts the smoke off to the size of the grid.

2. Fusionwork.Velocity cuts off the smoke to the grid size (smoke renders outside as it should)

cheers
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