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Render Warps and Velocity Channel - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: Render Warps and Velocity Channel (/showthread.php?tid=1515) |
Render Warps and Velocity Channel - Bandu - 03-18-2014 Hi, I have a small simulation of smoke, I use FFD to deform it via render warps ( smoke bends to the side ) I have some issues with that 1. Setting "falloff type" to box in Fume render settings cuts the smoke off to the size of the grid. 2. Fusionwork.Velocity cuts off the smoke to the grid size (smoke renders outside as it should) cheers Re: Render Warps and Velocity Channel - sitnisati - 03-19-2014 Hello, Thanks for the bug report. At this point Fusionwork.Velocity bug can be fixed if you open the FumeFX rollout and click on the "Enable Display" and also click on the "+" button that will always display. You will also need to enable Velocities display in the viewport, but you can set a high threshold so they actually won't show up. If you render like this, it should be fine. Regards, Kresimir Tkalcec |