10-23-2012, 10:45 PM
Now that Nvidia seems to be stepping up it's five year ownership of Mental Ray by adding new MR materials in Max 2013, I think MR will become the choice renderer for Autodesk software users. (Along with Arch and Design materials, Max 2013 offers MR Autodesk Metallic Paint, Autodesk Metal, Mirror, Plastic/Vinyl, Stone, Water and a host of others. There's even an extensive Autodesk Material Library in 2013 that renders in MR and Nvidia's IRay, but is not even supported by Max's own scanline renderer.)
Currently I use V-Ray to render Afterburn but I also lean towards Chaos' Phoenix FD. But now I see Fume FX is compatible with MR so I'll have to look into working with Fume FX.
Wouldn't it be nice if Afterburn and Fume FX both were compatible with MR so I would not have to jump from renderer to renderer. The logistics here are costing me a fortune in the ever changing world of 3D SFX.
And since Autodesk and Nvidia seem to firmly be heading towards MR, wouldn't getting that MR shader for Afterburn seem like THE move to secure the product's future in 3DS Max?
Currently I use V-Ray to render Afterburn but I also lean towards Chaos' Phoenix FD. But now I see Fume FX is compatible with MR so I'll have to look into working with Fume FX.
Wouldn't it be nice if Afterburn and Fume FX both were compatible with MR so I would not have to jump from renderer to renderer. The logistics here are costing me a fortune in the ever changing world of 3D SFX.
And since Autodesk and Nvidia seem to firmly be heading towards MR, wouldn't getting that MR shader for Afterburn seem like THE move to secure the product's future in 3DS Max?

