08-22-2012, 06:02 AM
Heya Fabio,
Not sure what you mean by strange, however we've had pretty good results using similar settings to that of smoke. The exceptions would be of course to not let temperature affect it like smoke unless that's the goal. Most movement should be caused by either other objects, emitters, or space warps.
Not sure what you mean by strange, however we've had pretty good results using similar settings to that of smoke. The exceptions would be of course to not let temperature affect it like smoke unless that's the goal. Most movement should be caused by either other objects, emitters, or space warps.

